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Exterior 1_edited.jpg

PROJECT 2 - 3DS MAX RENDERING

This project involves the production of photorealistic still renderings using 3DS Max of the selected architecture design with materials, appropriate camera views and post-production enhancement on the visual outcome. The visualisation work would be assessed on the types and ways materials are used, types of lights and effects used to set up the scene, setup of appropriate camera views for rendering and skills of using post-production tools to enhance the visual outcome.

PROJECT 2 ( 3DS MAX ): Welcome

WORK IN PROGRESS (WIP)

PROJECT 2 ( 3DS MAX ): Text
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SOFTWARE being used in this project

For this project, I have chose to use few different software. For part 1 which is the basic rendering or model touch up, I use 3Ds Max along side with VRAY to produce a better rendering outcome as I had learned VRAY. For all my lighting I use VRAY as I can add IES and I am not really sure how to add IES for 3Ds Max. For Camera, I use a mixture of both so that I can compare and select the better outcome. For Materials and textures, I use VRAY Material as well because it provides a whole list of basic materials and settings we could use which works well with 3DS Max.

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Part 2 postproduction, I used photoshop to add in little details such as landscape, Humans, plants etc.

PROJECT 2 ( 3DS MAX ): About

Before I begin, to explain why my Model have so many lines are because of the polygon and due to the transition of this model from revit to 3DS Max, I was worried at first whether is my model ruin so I went to search online and it stated that it is normal and it is just a transition issue. We still can render it as usual and apply material too but in order to apply material, I will need to go to Modify tap> Editable Mesh > Aarow Down> Polygon > select all the triangles or shapes for that wall which was created by the lines.

PROJECT 2 ( 3DS MAX ): Quote
Screenshot 2021-07-02 010355.png

STEP 1- Export your Revit File and Open it in 3DS MAX

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File>Open>Merge>Select File

PROJECT 2 ( 3DS MAX ): Image
1place camera.png

STEP 2- Place Physical Camera

Right Side Create Tab where there is a plus icon> Camera Icon > Physcial Camera> Place the camera at selected angle and drag till the end of the other side of the space.

PROJECT 2 ( 3DS MAX ): Image
3Right click to change camera target.png

STEP 3- Adjust Camera
Click L/R ( Left or Right View )> Select the Camera and key in Z level to eye level around 1500mm-1700mm> right click and a setting tab like the image will appear > Select camera target and key in the same level as the camera level.

PROJECT 2 ( 3DS MAX ): Image
5 go to createlights. sun positional and place a sun.png

STEP 4- Sun

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Create>Sun Positional> click to place sun > L or R to see the location of the sun> Move to adjust the sun postion

PROJECT 2 ( 3DS MAX ): Image
6- go to modify to change settings.png

STEP 5- Modify Sun Settings

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Select sun> Right tab > Scroll down and  edit the settings

PROJECT 2 ( 3DS MAX ): Image
8- Chnage settings and open rendering page.png

STEP 6- Test Render to check Sun position or Camera settings

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Rendering tab at the top > Environment> Render Preview

PROJECT 2 ( 3DS MAX ): Image
Screenshot 2021-07-02 034450.png

STEP 7- Material & Texture

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Open Material Editor> Select one of the slots given> for me as I use Vray Materials so at the right corner I select VrayMaterial> Diffuse> Select Bitmap> Place Material/Texture from your downlaod Material/Texture > Select Background> Select View Material in Viewport> Drag the Material/Texture to the desired component or Click Put Material to scene to apply Materials/Texture

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PROJECT 2 ( 3DS MAX ): Image
Screenshot 2021-07-02 035531.png

STEP 8 - Add Land

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Create Tab> Shapes> Box > Select the box > Modify Size below X,Y,Z > Material Tab> Repeat same steps as previous and insert Grass Material

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PROJECT 2 ( 3DS MAX ): Image
Exterior test.tif

STEP 9 - Render Test Attempt 1 ( 3DS MAX render )

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Render Tap> Render> To adjust Lightigs go to Top View or Side View > Select the Camera> Modify Tab> Adjust Shutter/ Aperture> Exposure Gain

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PROJECT 2 ( 3DS MAX ): Image
Screenshot 2021-06-30 220614.png

STEP 10 - Render Attempt 2 using VRAY

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Create Dome Light> Insert Environment> Vray Render Tab> Render > Adjust settings at modify tab 

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PROJECT 2 ( 3DS MAX ): Image
10- Interior add camera-physical.png

STEP 11 - Interior Camera

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Repeat same steps as exterior

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Right Side Create Tab where there is a plus icon> Camera Icon > Physcial Camera> Place the camera at selected angle and drag till the end of the other side of the space.

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PROJECT 2 ( 3DS MAX ): Image
place lights & furniture.png

STEP 12 - Interior Lightings

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Create Tab> Light Bulb Icon> VRAY light> Type> Select types of light such as Plane/Dome/Mesh/Disc/Sphere> T(Top View> Place Lights wherever with Downlight> L/R view to check location> Duplicate by holding SHIFT and Drag

PROJECT 2 ( 3DS MAX ): Image
Screenshot 2021-07-02 042512.png

STEP 13 - Adjust Lightings 

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Select Lights> Modify> Scroll Down> Temperature> Multiplier

PROJECT 2 ( 3DS MAX ): Image
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STEP 14 - Insert Furniture

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Download from any online website

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Import Merge> Drag to place object> Scale object to space> Go back and forth Top and Side View to ensure correct location

PROJECT 2 ( 3DS MAX ): Image
Screenshot 2021-07-02 042922.png

STEP 15 - Apply Material/Texture for Interior and Furniture

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Repeat Steps like Exterior

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Open Material Editor> Select one of the slots given> for me as I use Vray Materials so at the right corner I select VrayMaterial> Diffuse> Select Bitmap> Place Material/Texture from your downlaod Material/Texture > Select Background> Select View Material in Viewport> Drag the Material/Texture to the desired component or Click Put Material to scene to apply Materials/Texture

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PROJECT 2 ( 3DS MAX ): Image
Screenshot 2021-06-30 164413.png

STEP 16 - Interior Render

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Repeat Steps like Exterior

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Render Tap> Render> To adjust Lightigs go to Top View or Side View > Select the Camera> Modify Tab> Adjust Shutter/ Aperture> Exposure Gain

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PROJECT 2 ( 3DS MAX ): Image
Screenshot 2021-06-30 141906.png

STEP 17 - Interior Render Atttempt 2

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Repeat Steps like Exterior

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Test Rendering until satisfied and adjust the camera settings or light settings if needed

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PROJECT 2 ( 3DS MAX ): Image
Screenshot 2021-07-02 044204.png

STEP 18 -Save Render

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Save> File Name> Format> JPEG/TIF for post-production in Photoshop

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PROJECT 2 ( 3DS MAX ): Image
Screenshot 2021-07-01 000249.png

STEP 19 - Exterior Collage in Photoshop

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Download humans,trees, plants etc from online. Add shadow for elements that had been added by clicking CTRL+T > Distort and adjust. I added a line just to indicate the horizon and eye level.

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Once Done edit, Save as JPEG or TIF

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PROJECT 2 ( 3DS MAX ): Image
Screenshot 2021-07-02 033445.png

STEP 20 - Interior in Photoshop

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 Add shadow for elements that added by clicking CTRL+T > Distort and adjust.  Shadow make sure to follow from light source

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Once Done edit, Save as JPEG or TIF

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PROJECT 2 ( 3DS MAX ): Image
Interior View .jpg

FINAL INTERIOR VIEW

PROJECT 2 ( 3DS MAX ): Image
Exterior View.jpg

FINAL EXTERIOR VIEW

PROJECT 2 ( 3DS MAX ): Image

Final Images and uncrop images could be found in the Google Drive Link that I submited. The image in this website was automaticly cropped, so it is not the exact final submission image.

PROJECT 2 ( 3DS MAX ): Text

©2021 by Computer Applications. Proudly created by Jessie Chen VernErn

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